About us
Why we built Matchday, and where it's going.
The idea
Matchday started the way these things usually do — a group chat, a big weekend of fixtures, and the same argument every season about who actually called the scores best. Spreadsheets, screenshots and "I definitely said 2–1" only got us so far. So we built the thing we wished existed: a clean, fair way to predict scorelines with your mates and let the table settle it.
How we started
It began as a single Super Six–style football game for a handful of friends. The rules were simple — points for the right result, more for the exact score — and the one feature that really mattered was that nobody could see anyone else's picks until they locked. That fairness is still the heart of the product, enforced at the database level rather than on trust.
Where it is now
It's grown a long way past that first game. Today Matchday has:
- Proper accounts and player profiles — avatars, favourite teams, tags and a bio.
- Stats and badges, plus head-to-head records against everyone you play.
- Wildcards — double-or-nothing picks when the host enables them.
- Live scores that update as matches play out, and a live table.
- Light and dark mode, and a tidy home for it all.
What we believe
- Fair by design. Picks are sealed until they lock and scoring runs server-side, so the table can't be gamed.
- Better with friends. Rivalries, head-to-heads and a bit of banter are the whole point.
- Open to any sport. Football is where we started, but the engine doesn't care what the fixtures are.
Where it's going
More sports, longer seasons and a few touches to make a long campaign fun. See the roadmap for what's next, or just jump in and start a game.